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    @stat command

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    Posts : 43
    Join date : 2009-05-18

    @stat command Empty @stat command

    Post  Admin Mon May 18, 2009 11:54 am

    I learn some java yesterday and i make this

    [php]
    else if (splitted[0].equals("@str") || splitted[0].equals("@dex") || splitted[0].equals("@int") || splitted[0].equals("@luk")) {
    int x = Integer.parseInt(splitted[1]), max = c.getChannelServer().getMaxStat();
    if (x > 0 && x <= player.getRemainingAp() && x < max - 4) {
    if (splitted[0].equals("@str") && x + player.getStr() < max) {
    player.addStat(1, x);
    } else if (splitted[0].equals("@dex") && x + player.getDex() < max) {
    player.addStat(2, x);
    } else if (splitted[0].equals("@int") && x + player.getInt() < max) {
    player.addStat(3, x);
    } else if (splitted[0].equals("@luk") && x + player.getLuk() < max) {
    player.addStat(4, x);
    } else {
    player.message("Make sure the stat you are raising will not be over " + max + ".");
    }
    player.setRemainingAp(player.getRemainingAp() - x);
    player.updateSingleStat(MapleStat.AVAILABLEAP, player.getRemainingAp());
    } else {
    player.message("You do not have enough AP.");
    }
    } [/php]

    this go in maplecharacter
    [php]
    public void addStat(int type, int up) {
    if (type == 1) {
    this.str = getStr() + up;
    updateSingleStat(MapleStat.STR, getStr());
    } else if (type == 2) {
    this.dex = getDex() + up;
    updateSingleStat(MapleStat.DEX, getDex());
    } else if (type == 3) {
    this.int_ = getInt() + up;
    updateSingleStat(MapleStat.INT, getInt());
    } else if (type == 4) {
    this.luk = getLuk() + up;
    updateSingleStat(MapleStat.LUK, getLuk());
    }
    }[/php]

    this go in channelserver.java
    [php]
    public int getMaxStat() {
    return maxStat;
    }[/php]
    [php]
    private int maxStat[/php]
    and add this 2 time
    [php]
    maxStat = Integer.parseInt(props.getProperty("net.sf.odinms.world.maxStat"));
    [/php]

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